Archief - [PC/PS4/XBOX] Hunt: Showdown

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Koonut

Legacy Member
Nieuwe 1.4 update video
De lange gedetailleerde versie:

Different Intensities for Damage Effects – Update 1.4 rewrites everything you know about burning, bleeding or poison, with new rules and intensities for each damage type.

New Equipment – The update brings some new toys to play with. Now you can poison your careless foes using the brand new Poison Trip Mine tool and as for the careful Hunters, the Serpent trait has been added, allowing the interaction with clues, rifts and abandoned bounties from afar when using dark sight.

New Legendaries – We have introduced many new Legendary weapons including the runners up in our 2nd anniversary weapon skin contest as well as a Hunter! Make sure to check them out.

Different Intensities for Damage Effects
Fire Damage

Fire damage can now cause different effects related to burning.
Light Fire Damage
Scorches health chunks lightly.
Does not cause burning on hunters automatically.
Can cause or increase burning on hunters when dealt repeatedly over a short amount of time.
Medium Fire Damage
Scorches health chunks.
Causes Medium Burning on Hunters.
Deals fire damage over time.
Takes 4 seconds to stop.
Will escalate into Intense Burning when not stopped in time.
Indicated by a small flame on the health bar.
Intense Fire Damage
Scorches health chunks severely.
Can destroy a small health chunk instantly.
Causes Intense Burning on Hunters.
Deals severe fire damage over time.
Takes 6 seconds to stop.
Indicated by a large flame on the health bar.
Scorched health chunks now regenerate twice as fast than before.
Scorching over time from burning stacks with scorching from received fire damage attacks.
AI does not feature different intensities when burning.
Dead hunters are in the Medium Burning state which burns as fast as before this update.


Developer Note: By introducing different intensities of fire damage we now have new options for balancing game mechanics and equipment. The most noticeable balance change is that hunters don't automatically start burning anymore when they come in contact with fire but on the flip side can also burn faster than before. On one hand, this will reduce frustration for new players that are still learning the mechanics and also give careful players the opportunity to resolve certain situations more effectively. On the other hand fire now also has the potential to damage players even more severely when not taken seriously. The Hellfire Bomb explosion for example does no longer deal physical damage but will scorch a small chunk worth of health instantly and at the same time cause hunters to burn intensively.
This new mechanic will also help us to introduce and balance custom ammunition like incendiary bullets in the future.

Rending Damage

Rending damage can now cause three different intensities of bleeding on hunters
Light Bleeding
Caused by light rending damage directly.
Deals minor damage over time.
Takes 2 seconds to stop.
Indicated by one blood drop on the health bar .
Medium Bleeding
Caused by medium rending damage directly.
Can escalate from light bleeding by consecutive rending attacks.
Deals moderate damage over time.
Takes 4 seconds to stop.
Indicated by two blood drops on the health bar.
Intense Bleeding
Caused by intense rending damage directly.
Can escalate from medium bleeding by consecutive rending attacks.
Deals severe damage over time.
Takes 6 seconds to stop.
Indicated by three blood drops on the health bar.
Bleeding intensity will not increase on its own .
Bleeding will last until stopped by the player.


Developer Note: Since quite a few of the AI enemies and equipment in Hunt can cause a hunter to bleed it makes sense to introduce intensities and with that a certain scalability to the effect. This will allow players to slip up once in a while but punish them even more than before when they let a situation get out of hand.

This new mechanic will also help us to introduce and balance custom ammunition in the future.

Poison Damage

The poison effect no longer has a fixed duration.
Instead it can range from 0 to 20 seconds, depending on ...
...how long the hunter had been exposed to a poison cloud.
...the poison intensity of the damage received.
Poison intensity will decrease over time when no poison damage is received.
The screen and audio effects that obstruct the player's vision and hearing now have three intensities, that indicate the duration of the remaining effect.
Light - when remaining effect duration is between 0 and 5 seconds.
Medium - when remaining effect duration is between 5 and 15 seconds.
Intense - when remaining effect duration is between 15 and 20 seconds.


Developer Note: The duration of the poison effect on hunters was fixed in the past and therefore did not necessarily match with the cause of the poisoning. With introducing an intensity that can scale up and down it's now a valid option for careful players to sit out short exposures and not having to rely on traits or equipment like the antidote shot.

This new mechanic will also help us to introduce and balance custom ammunition like poison bullets in the future.
New Equipment
New Tool Added: Poison Trip Mine

Comes in packs of 2.
The Poison Trip Mine is part of the "Poison" unlock tree and has been added as the last item in that category.

New Trait Added: Serpent

Available for 4 Upgrade points.
Available at Bloodline Rank 28.
"Using Dark Sight, interact with nearby Clues, Rifts, and abandoned Bounty from a safe distance."
Allows players to look at Clues, Rifts and Bounty in Dark Sight to start an interaction over distance.
The interaction range is 25 meters.
The duration is 10 seconds.


New Legendary Content
"Black Mamba"

Nitro Express Rifle
Description: "The deadliest rifle, named for the deadliest snake. This Nitro Express has a vicious bite and can take down the largest foes with ease."

"Kamacite Moon"

Caldwell Uppercut
Description: "Forged by a scrappy fighter using what he had to hand, this Caldwell Conversion Uppercut is forged from Kamacite, an alloy of iron and nickel, found in a meteor that caused an ancient and unspeakable calamity."

"Tooth and Claw"

Martini Henry IC1 Riposte
Description: "The law of the jungle dictates that only the fittest survive. This Martini Henry ICI Riposte gives its owner an edge. Beloved by a hunter who loves to take a risk – and still come out on top."

"Death's Breath"

Winfield M1873 Talon
Description: "One shot from this Winfield M1873 Talon will take your breath away – permanently. Designed by Corwin Stedman, a runner up in our 2nd anniversary weapon skin contest."

"Gator"

Caldwell Rival 78 Handcannon
Description: "With hide tough as armor and gruesome, rusty teeth, this Caldwell Rival 78 Handcannon’s bite is as fearsome as that of its namesake. Designed by Seven-D, a runner up in our 2nd anniversary weapon skin contest."

"Felis"

Legendary Hunter
Description: "Accomplices to the devil, stealers of souls, and an ill omen – cats have long been associated with dark magic, and Nika Felis bears the skull of one feline adversary on her head as a warning to others that she has capabilities as powerful – and as dangerous. Rumored to be a shapeshifter, and a colleague of Doctor John."



Audio

Time of day "Sunset" now uses daylight ambience instead of night.
AI footstep intensity is now driven by aggro level instead of movement speed.


Developer Note: This change will make AI footsteps more reliably escalate and therefore easier to read.

Added fly swarm audio to poison barrels and the Doctor Grunt.
Audio Mix Improvements for elevation and azimuth, making sounds below, above and around the listener easier to pinpoint.

Gunplay
Melee Attachments

Updated light attacks on the Martini Henry Riposte and the Springfield Compact Striker variants to have their hit-boxes better fit their animations.
Increased Melee damage for all heavy Attack with "Talon" variants from 135 to 150
Increased Melee damage for the heavy Attack with the Romero Hatchet from 135 to 150
Increased Melee damage for the Light Attack with the Obrez Mace from 32 to 54
Increased Melee damage for the Heavy Attack with the Obrez Mace from 72 to 90


Shotguns

Removed rending damage and with that Bleeding from Shotguns.
Romero Handcannon's accuracy has been increased slightly (effective range stat increased to 10m).
Romero Hatchet's accuracy has been increased slighly (effective range stat increased to 10m).
Romero Hatchet's recoil punch has been increased erraticly after shooting (reduced handling stat to 80).


Equipment

Fire Bottle
No longer deals damage
Scorches health chunks lightly and causes hunters to start burning
Hellfire Bomb
no longer deals damage
Scorches health chunks and causes hunters to start burning intensely
Can destroy a small health chunk on impact
Flare Pistol
No longer deals damage
Scorches health chunks and causes hunters to start burning intensely
Frag bomb causes medium bleeding intensity on hunters
Increased Weak Antidote Shot duration from 360 to 1800 seconds (10 minutes to 30 minutes)
Increased Choke Bomb duration from 60 to 120 seconds
Choke Bombs can now remove Poison clouds
Hunters may still receive initial Poison Damage while in a Choke Bomb Cloud

Hunter
Traits Salveskin

Reduces fire damage and burn speed by 25%, even when downed.
Increased cost from 2 to 5 Upgrade Points


Bloodless

Bleeding will not escalate from light to medium or intense bleeding.


Mithridatist

Drastically reduces the time needed to recover from poisoning.

Bounty Hunt

Looting a dead hunter while carrying any Bounty now restores one second of Dark Sight Boost
Will restore even if Dark Sight Boost had been used up already
Dark Sight Boost can not exceed 5 seconds

AI

Torch Grunts deal Light Fire Damage
Cleaver Grunts deal Light Rending Damage
Doctor Grunts deal Intense Poison Damage
Hellhounds deal Light Rending Damage
Waterdevils deal Intense Rending Damage
Hives swarm attack deals Light Poison Damage
Immolators explosion deals Intense Fire Damage
Immolators now die to a single Poison Bolt
Concertina Armoreds deals Light Rending Damage
Concertina Armoreds now die to a single Poison Bolt
Armoreds now die to a single Poison Bolt
Leeches deal Light Poison Damage
Boss: Spider deals up to Medium Poison Damage
Boss: Butcher deals up to Medium Fire Damage
Boss: Assassin deals Intense Rending Damage


Localisation

Improvements made to Russian translation.

World

Smaller tweaks and updates made to various parts of Stillwater Bayou and Lawson Delta maps to improve navigation and fix clipping issues.
Closed lots of small gaps in walls all around Stillwater Bayou and Lawson Delta which were used to exploit people.
Oil Barrel Explosion deals Intense Fire Damage

Store
New Tool Added: Poison Trip Mine

Added for $60

Antidote Shot

Increased price from 25 to 55 Hunt Dollars

Weak Antidote Shot

Increased Weak Antidote Shot price from 5 to 25 Hunt Dollars.

New Legendary Weapons

Added Nitro Express Rifle: "Black Mamba" for 500 Blood Bonds
Added Caldwell Uppercut : "Kamacite Moon" for 500 Blood Bonds
Added Martini Henry IC1 Riposte: "Tooth and Claw" for 500 Blood Bonds
Added Winfield M1873 Talon: "Death's Breath" for 300 Blood Bonds
Added Caldwell Rival 78 Handcannon: "Gator" for 300 Blood Bonds

New Legendary Hunter

Added "Felis" for 700 Blood Bonds

Options

Opt out of statistic sharing ; other players won't see the player's statistic anymore, and he will not see them.

Matchmaking

Leaving a random teammate will now trigger a delay before searching for a new one.
Delay gets longer from 15 seconds to 1 minute after several leaves.

Performance

Precache skeletons for characters built with skin bundles.

UI

More information is displayed when picking up a weapon during a game (Number and type of ammo).

Miscellaneous

The KD Ratio now includes the assists in it's formula.
The number of Kills, Death and Assists is now displayed as a tooltip, over the KDA Ratio.
Added Loading Screen for the Dark sight replenishment.
Al bij al weer een zeer grondige update die het spel nu wel heel wat toegankelijker maakt voor beginnende spelers.
Gezien mijn co op buddy het spel heeft achtergelaten en ik tegenwoordig ook meestal met randoms speel ook zeer blij dat het matchmaking probleem word aangekaart.

SpooN_05 zei:
Zijn er wapens die ik zeker moet kopen met die blood bonds?
Moet niks he, is allemaal toch maar cosmetisch. Koop ik liever eerst alle Hunter skins gezien er toch wel heel wat leuke zijn en het stigma dat rust op "white shirt" spelers best wel overheerst :p

Koonut

Legacy Member
bieren zei:
Die dlc zijn dat gewoon skins? Of wat zijn dat juist?
Yup. Puur cosmetische DLC. Niets pay 2 win in deze. Manier voor de Dev te "steunen" in zijn niche.

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bieren

Legacy Member
Koonut zei:
Yup. Puur cosmetische DLC. Niets pay 2 win in deze. Manier voor de Dev te "steunen" in zijn niche.

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A cv.

Aant twijvelen voor hem toch is te kopen. Staat voor 24 op ps store.

Koonut

Legacy Member
Doen. De kans dat je dit jaar nog op reis gaat is klein. Kan je op zijn minst een bezoekje brengen aan de Bayou.

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bieren

Legacy Member
SpooN_05 zei:
Is geen geld. Vind het een top spel.

Heb hem op cd voor 29,99 moest het dan tegenvallen kan ik hem nog doorverkopen :p

Is aant instaleren nu.

Voor Ps4 mag je me toevoegen bierka89

Micheal

Legacy Member
Ik speel nu al een tijdje, vind het een heerlijk spel, zoals hiervoor al gezegd is: Geduld is the key to the game & raak schieten. Vaak ook geluk hebben.

Koonut

Legacy Member
Yup. Ben net aan de rand van 200u ondertussen. Enorm blij met de constante updates. Ze doen het misschien niet perfect(recente update wat twijfelachtige boosts hier en daar), maar het spel blijft wel constant veranderen.

Ondanks dat'k er eerst niet voor te vinden was zijn de recente "Trials" overigens enorm demoeite voor nieuwe en zelfs oudere spelers. Komt eigenlijk neer op telkens een minigame op een locatie van de map. Tegen het einde ken je de layout beter dan ooit, en ik leer echt nog wel leuke nieuwe plekjes kennen. Ook enorm rijkelijke loot.

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Micheal

Legacy Member
Koonut, je mag me altijd toevoegen:

steamvriendencode: 115212246

Koonut

Legacy Member
Done!
Nu wel effe enkel turn based casual shizzle hier. Ik zweet standaard al met dit spel :p

boomheadshot

Legacy Member
Spijtig dat men pc dit niet aankan , ziet er zeker en vast een topper uit en iets compleet anders dan cod of BF

Koonut

Legacy Member
Wat heb je zitten? Spijtig dat ze geen free weekends meer doen op pc, precies toch weer effe geleden. Hoop nog steeds dat solo/quickplay f2p word.

Midrange pc draait dit redelijk strak hoor. Ik haal tussen de 70 en 90 fps i57600/gtx1060 combo.

Niet alles op max maar spel ziet er na 200u nog steeds belachelijk mooi uit
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boomheadshot

Legacy Member
Ik heb een I5 4690K 8gb ram en een 1060GTX 6GB videokaart en speel op 2560 1080Resolutie , maar ik had is raad gevraagd tijd geleden hier en ze zeiden dat het niet ging lukken.

High settings moet niet hoor , als het speelbaar is op medium zou al tof zijn.

Alvast bedankt

Koonut

Legacy Member
Goh die resolutie, nah, zult ge toch wel moeten upgraden. Ik speel zelfs maar op 1440x900 zodat ik het constant boven de 60 houd.

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BonIver

Legacy Member
aan alle Belgen, join gerust de groep op Steam - Hunt Showdown Belgium
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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